/* Segfault Squad — flat cartoon HUD */
[hidden]{display:none !important}
*{margin:0;padding:0;box-sizing:border-box}
html,body{height:100%;background:#101828;overflow:hidden;overscroll-behavior:none;
  font-family:"Cascadia Code","JetBrains Mono","Fira Mono","DejaVu Sans Mono",Consolas,Menlo,monospace;
  -webkit-user-select:none;user-select:none}
#app{position:relative;width:100vw;height:100vh;height:100dvh}
/* letterbox stage: keeps the 16:9 game uniform, dark bars around it */
#stage{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);
  width:min(100vw, calc(100dvh * 16 / 9));aspect-ratio:16/9;background:#7ec8f2}
#game{display:block;width:100%;height:100%;background:#7ec8f2;cursor:crosshair;touch-action:none}

#hud{position:absolute;inset:0;pointer-events:none;touch-action:none}
#hud button{pointer-events:auto;touch-action:none}

/* turn banner */
#banner{position:absolute;top:14px;left:50%;transform:translateX(-50%);
  background:#0d1520;border:2px solid #3fd66f;border-radius:10px;
  padding:8px 22px;box-shadow:0 0 18px #3fd66f22;text-align:center}
#banner-team{display:block;font-weight:800;font-size:20px;color:#3fd66f;letter-spacing:.5px}
#banner-team::before{content:"> ";color:#ffcf3f}
#banner-sub{display:block;font-size:13px;color:#8fa3c8}

/* turn timer */
#timerwrap{position:absolute;top:0;left:0;right:0;height:8px;background:#16233a}
#timericon{position:absolute;top:12px;left:calc(50% + 110px);width:16px;height:16px;
  filter:drop-shadow(0 1px 2px #000);pointer-events:none}
#timerbar{height:100%;width:100%;background:#3fd66f;transition:width .2s linear}
#timerbar.low{background:#ff5d5d}

/* wind */
#winbox,#windbox{position:absolute;top:18px;right:18px;display:flex;align-items:center;gap:8px;
  background:#0d1520e6;border:2px solid #2c4368;border-radius:10px;padding:6px 12px;
  font-weight:700;color:#dff0ff;font-size:14px;box-shadow:0 0 14px #3fd66f1a}

/* power meter (visible while charging, any weapon) */
#powerwrap{position:absolute;bottom:96px;left:50%;transform:translateX(-50%);width:280px;height:20px;
  background:#16233ae6;border:3px solid #0b1220;border-radius:10px;overflow:hidden;
  box-shadow:0 3px 0 #0b1220}
#powerbar{height:100%;width:0%;background:linear-gradient(90deg,#3fd66f 0%,#ffcf3f 65%,#ff5d5d 100%);
  background-size:280px 100%}
#powerpct{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);font-size:11px;
  font-weight:800;color:#fff;text-shadow:0 1px 2px #0b1220;letter-spacing:.5px}

/* minimap: see opponents across the 2400px map (camera only shows ~1280px) */
#minimap{position:absolute;bottom:96px;right:18px;border:3px solid #0b1220;border-radius:8px;
  background:#0b1220cc;box-shadow:0 3px 0 #0b1220;image-rendering:pixelated}

/* numeric clock beside the strip (order 17): mono seconds, red pulse under 5s */
#timernum{position:absolute;top:1px;right:10px;font-weight:800;font-size:11px;
  color:#dce7ff;background:#0b1220d9;border:2px solid #0b1220;border-radius:0 0 8px 8px;padding:1px 7px;
  letter-spacing:1px;z-index:4}
#timernum.crit{color:#ffdada;background:#4a1020f0;border-color:#ff5d5d;animation:timpulse .5s ease-in-out infinite alternate}
@keyframes timpulse{from{box-shadow:0 0 0 #ff5d5d00}to{box-shadow:0 0 14px #ff5d5daa}}

/* team panel (order 17): who is alive, how hurt, at a glance. Shapes + letters
   so teams read without color (color-vision safety). */
#teampanel{position:absolute;top:64px;right:14px;display:flex;flex-direction:column;gap:4px;z-index:3;
  font-size:11px;pointer-events:none}
.tp-row{display:flex;align-items:center;gap:6px;background:#0b1220d9;border:2px solid #0b1220;
  border-radius:8px;padding:3px 8px 3px 4px;color:#dce7ff;max-width:230px}
.tp-row.active{border-color:#ffcf3f}
.tp-row.dead{opacity:.38;filter:grayscale(1)}
.tp-badge{width:18px;height:18px;image-rendering:pixelated;flex:none}
.tp-shape{font-size:12px;line-height:1;flex:none;width:14px;text-align:center}
.tp-name{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;font-weight:700}
.tp-count{opacity:.8;flex:none}
.tp-hp{width:46px;height:6px;background:#16233a;border-radius:3px;overflow:hidden;flex:none}
.tp-hp i{display:block;height:100%;background:#3fd66f}
.tp-warn{color:#ffdada;font-weight:700;flex:none}

/* state chip (order 17): AIMING / CHARGING / RESOLVING / FALLING / turn-over flash */
#statechip{position:absolute;top:19px;left:70px;font-size:11px;font-weight:800;letter-spacing:1.2px;
  color:#8fa3c8;background:#0b1220d9;border:2px solid #0b1220;border-radius:8px;padding:4px 10px;z-index:4}
#statechip .dot{display:inline-block;width:7px;height:7px;border-radius:50%;background:#3fd66f;margin-right:6px;
  vertical-align:1px;animation:chipblink 1.2s ease-in-out infinite alternate}
#statechip.warn{color:#ffe9a8}#statechip.warn .dot{background:#ffcf3f}
#statechip.bad{color:#ffdada}#statechip.bad .dot{background:#ff5d5d}
@keyframes chipblink{from{opacity:.5}to{opacity:1}}

/* touch movement controls (shown only on coarse-pointer devices, see ui.js) */
#touchpad{position:absolute;bottom:96px;left:14px;display:flex;gap:10px;pointer-events:auto}
#touchpad button{width:56px;height:56px;border-radius:14px;border:3px solid #0b1220;
  background:#ffffffd9;color:#16233a;font-size:22px;font-weight:800;touch-action:none}
#touchpad button:active{background:#ffcf3f}
#tjump{margin-left:14px}
#touch-actions{position:absolute;top:12px;left:14px;display:flex;gap:5px;z-index:5;pointer-events:auto}
#touch-actions button{display:flex;flex-direction:column;align-items:center;justify-content:center;
  width:44px;height:44px;border:2px solid #3fd66f;border-radius:9px;background:#0d1520ed;
  color:#dff0ff;font-family:inherit;font-size:19px;font-weight:800;line-height:1;touch-action:manipulation}
#touch-actions button small{font-size:8px;font-weight:700;color:#9bc7aa;margin-top:3px}
#touch-actions button.active{background:#254634;border-color:#ffcf3f;color:#ffcf3f}

/* guided tutorial banner */
#tut{position:absolute;top:64px;left:50%;transform:translateX(-50%);z-index:6;
  display:flex;align-items:center;gap:12px;max-width:min(720px,94vw);
  background:#0d1520f2;border:2px solid #ffcf3f88;border-radius:12px;padding:8px 14px;
  color:#ffe9a8;font-size:13px;line-height:1.4;pointer-events:auto}
#tut-skip{flex:none;background:none;border:1px solid #6d8797;border-radius:8px;
  color:#8fb8c9;font-size:11px;padding:4px 8px;cursor:pointer;font-family:inherit}
#tut-skip:hover{color:#fff;border-color:#fff}
#replay-tut{margin-top:8px}

/* weapon dock */
#wpncard{position:absolute;bottom:132px;left:50%;transform:translateX(-50%);
  display:flex;align-items:center;gap:10px;max-width:min(680px,92vw);
  background:#0d1520f2;border:2px solid #3fd66f55;border-radius:12px;padding:8px 12px;
  color:#cfe8d6;font-size:12px;line-height:1.35;pointer-events:auto;z-index:5}
#wpn-emoji{font-size:26px}
#wpn-body{display:flex;flex-direction:column;gap:2px}
#wpn-name{color:#3fd66f;font-size:13px}
#wpn-behavior{color:#e8f2ea}
#wpn-stats{color:#8fb8c9}
#wpn-control{color:#ffcf3f}
#wpn-help{width:30px;height:30px;border-radius:8px;border:2px solid #3fd66f;background:#16233a;
  color:#3fd66f;font-weight:800;font-size:15px;cursor:pointer;flex:none}
#glossary{position:absolute;inset:0;background:#0b1220;display:flex;align-items:center;
  justify-content:center;z-index:10;pointer-events:auto}
.gloss-inner{max-width:min(860px,94vw);max-height:min(88dvh,900px);overflow:auto;padding:16px}
.gloss-inner h3{margin:0 0 10px;color:#3fd66f;font-size:14px;letter-spacing:.08em}
.gloss-sub{color:#8fb8c9;font-weight:400;font-size:11px;letter-spacing:0}
#gloss-grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(250px,1fr));gap:10px}
.gcell{background:#101a28;border:1px solid #3fd66f33;border-radius:10px;padding:8px 10px;
  font-size:11px;line-height:1.4;color:#cfe8d6}
.gcell b{color:#fff;font-size:12px}
.gcell .g-aim{color:#3fd66f}
.gcell .g-rand{color:#8fb8c9}
.gcell .g-flavor{color:#6d8797;font-style:italic}
@media (max-width:760px),(max-height:500px){
  #wpncard{bottom:calc(102px + env(safe-area-inset-bottom));font-size:10px;padding:6px 8px;gap:6px;max-width:96vw}
  #wpn-emoji{font-size:18px}
}
#weapons{position:absolute;bottom:16px;left:50%;transform:translateX(-50%);
  display:flex;gap:8px;background:#16233ae6;border:3px solid #0b1220;border-radius:16px;
  padding:8px 10px;pointer-events:auto;touch-action:none}
.wbtn{position:relative;width:64px;height:64px;border-radius:10px;border:none;cursor:pointer;
  background:#22304a;color:#fff;display:flex;flex-direction:column;align-items:center;
  justify-content:center;gap:2px;font-size:10px;font-weight:700;padding:2px}
.wbtn span.emoji{font-size:22px}
.wbtn .ammo{position:absolute;top:-7px;right:-7px;background:#ffcf3f;color:#16233a;
  border:2px solid #16233a;border-radius:9px;font-size:11px;padding:0 5px;font-weight:800}
.wbtn.sel{outline:3px solid #3fd66f;background:#2c4368}
.wbtn.off{opacity:.4;cursor:not-allowed}
.wbtn .key{position:absolute;bottom:1px;left:4px;color:#8fa3c8;font-size:9px}

/* buttons */
#endturn{position:absolute;bottom:20px;right:20px;font-size:15px;font-weight:800;
  padding:12px 18px;border-radius:12px;border:3px solid #0b1220;background:#ffcf3f;
  color:#16233a;cursor:pointer;box-shadow:0 4px 0 #0b1220}
#endturn:active{transform:translateY(3px);box-shadow:0 1px 0 #0b1220}
#mutebtn{position:absolute;top:18px;left:18px;width:42px;height:42px;border-radius:10px;
  border:2px solid #2c4368;background:#0d1520e6;color:#dff0ff;font-size:18px;cursor:pointer}

/* custom match builder */
#custom-btn{margin-top:12px;font-size:14px;font-weight:800;padding:8px 18px;border-radius:10px;
  border:2px solid #3fd66f;background:#0d1520;color:#3fd66f;cursor:pointer}
#custom-btn:hover{background:#122033}
.custom-panel{max-width:640px;width:92%;max-height:86vh;overflow:auto;text-align:left}
.cgrid{display:grid;grid-template-columns:repeat(auto-fit,minmax(150px,1fr));gap:8px 14px;margin:10px 0}
.cgrid label{color:#8fa3c8;font-size:12px;display:flex;align-items:center;gap:8px}
.cgrid select{flex:1;background:#122033;color:#dff0ff;border:1px solid #2c4368;border-radius:6px;
  padding:5px;font-family:inherit;font-size:13px}
.cchk input{accent-color:#3fd66f}
#c-weapons{display:grid;grid-template-columns:repeat(auto-fit,minmax(190px,1fr));gap:4px 12px;
  border-top:1px solid #2c4368;padding-top:10px}
.cwpick{color:#cfe2ff;font-size:12px;display:flex;align-items:center;gap:6px}
.cwpick input{accent-color:#3fd66f}
.cfoot{display:flex;align-items:center;gap:10px;margin-top:14px;flex-wrap:wrap}
.cwarn{color:#ff5d5d;font-size:12px;flex:1;min-width:160px}
#c-start:disabled{opacity:.4;cursor:not-allowed}

/* kill feed */
#killfeed{position:absolute;top:70px;left:18px;display:flex;flex-direction:column;gap:4px}
.kill{background:#0d1520d9;color:#3fd66f;border:1px solid #2c4368;border-radius:6px;
  padding:5px 10px;font-size:12.5px;font-weight:600;max-width:340px;animation:kf 6s forwards}
.kill::before{content:"> ";color:#ffcf3f}
.kill.seg{color:#ff6d6d}
@keyframes kf{0%{opacity:0;transform:translateX(-12px)}8%,80%{opacity:1;transform:none}100%{opacity:0}}

/* overlays */
.overlay{position:absolute;inset:0;display:flex;align-items:center;justify-content:center;
  background:#0b1220b8;pointer-events:auto}
/* order 18: handoff MUST be opaque — the board (ammo bars, aim reticle,
   positions) is private info the next player hasn't earned yet */
#handoff{background:#0b1220;z-index:9}
/* order 22: pause menu — same opaque treatment as handoff (nothing leaks through) */
#pause{background:#0b1220;z-index:9}
.pause-panel{display:flex;flex-direction:column;gap:10px;padding:22px 30px}
.pause-panel h2{margin:0;font-size:20px;letter-spacing:2px;color:#3fd66f}
.pause-panel .hint{margin:0;font-size:11px;color:#8fa3c8}
.pause-row{display:flex;align-items:center;gap:12px}
.pause-row label{width:64px;font-size:12px;color:#dff0ff;text-align:left}
.pause-val{width:44px;font-size:11px;color:#8fa3c8}
.pause-row input[type=range]{flex:1;accent-color:#3fd66f;min-width:120px}
.pause-cycle{padding:4px 12px;font-size:12px;border:2px solid #3fd66f;border-radius:6px;
  background:#071018;color:#3fd66f;cursor:pointer;min-width:88px}
.pause-note{min-height:14px;color:#ffcf3f;font-size:10px}
.pause-btns{display:flex;gap:10px;justify-content:center;margin-top:6px}
.pause-btns button{padding:8px 16px;font-size:13px;border:2px solid #3fd66f;border-radius:8px;
  background:#0d1520;color:#dff0ff;cursor:pointer}
.pause-btns #p-quit{border-color:#ff5f56;color:#ff5f56}
/* CRT toggle: settings checkbox drops the scanline/vignette overlay */
body.no-crt #stage::after{display:none}
body.no-crt .crt-on{display:none}
#handoff .ho-secrets{color:#8fa3c8;font-size:12px;margin:8px 0 14px}
#handoff #ho-ready{font-size:16px;padding:12px 22px;background:#ffcf3f;color:#16233a;
  border:3px solid #0b1220;border-radius:12px;font-weight:800;cursor:pointer}
.cslots{display:flex;flex-direction:column;gap:6px;margin:10px 0 4px;text-align:left}
.cslot{display:flex;align-items:center;gap:8px;color:#cfe2ff;font-size:12px}
.cslot-dot{width:12px;height:12px;border-radius:3px;flex:none;border:2px solid #0b1220}
.cslot-name{flex:1;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;max-width:170px}
.cslot select{background:#16233a;color:#dff0ff;border:2px solid #2c4368;border-radius:6px;padding:3px 6px;font-size:12px}
/* terminal-style panels: green/amber on black, '>' prompt kill feed, CRT vignette */
.panel{background:#0d1520;border:4px solid #3fd66f;border-radius:14px;padding:28px 36px;
  box-shadow:0 8px 0 #06210f,0 0 34px #3fd66f26 inset;text-align:center;max-width:720px;width:90%;
  color:#dff0ff}
.panel h1{font-size:44px;color:#3fd66f;letter-spacing:1px}
.panel h1 span{color:#ffcf3f;margin-left:8px}
.panel h2{font-size:30px;color:#3fd66f;margin-bottom:8px}
.panel .sub{color:#8fa3c8;margin:6px 0 18px;font-size:15px}
.panel .hint{color:#5a6b85;font-size:12px;margin-top:16px}
#levels{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:10px;min-width:0}
.lvl{border:2px solid #2c4368;border-radius:10px;padding:10px;background:#101c2e;cursor:pointer;
  text-align:left;position:relative;min-width:0;overflow:hidden}
.lvl:hover{background:#16283f;border-color:#3fd66f}
.lvl .hd{display:flex;flex-direction:column;align-items:flex-start;min-width:0;gap:2px}
.lvl b{display:block;max-width:100%;min-width:0;color:#dff0ff;font-size:15px;line-height:1.2;
  white-space:normal;overflow-wrap:normal}
.lvl i{display:block;color:#8fa3c8;font-style:normal;font-size:12px}
.lvl small{color:#5a6b85;font-size:11px}
.lvl.locked{opacity:.45;cursor:not-allowed}
.lvl.locked b{max-width:calc(100% - 20px)}
.lvl.locked::after{content:"🔒";position:absolute;top:8px;right:10px}
.lvl .best{font-size:11px;color:#3fd66f;font-weight:700;white-space:nowrap}
.panel button{margin:14px 6px 0;font-size:16px;font-weight:800;padding:11px 22px;border-radius:12px;
  border:2px solid #3fd66f;background:#0d1520;color:#3fd66f;cursor:pointer;box-shadow:0 4px 0 #06210f}
.panel button:active{transform:translateY(3px);box-shadow:0 1px 0 #06210f}
#totitle-btn{border-color:#ffcf3f;color:#ffcf3f}
#result-badge{display:block;width:96px;height:96px;margin:0 auto 8px;filter:drop-shadow(0 3px 0 #06210f)}
/* CRT: subtle scanlines + vignette over the play area */
#stage::after{content:"";position:absolute;inset:0;pointer-events:none;
  background:repeating-linear-gradient(0deg,#0000 0 3px,#00000008 3px 4px),
  radial-gradient(120% 120% at 50% 50%,#0000 60%,#00000038 100%)}

/* orientation guidance: a 16:9 game squeezed into portrait gets a gentle nudge,
   not a silently shrinking board. Pure CSS, keyed on the coarse-pointer portrait case. */
#rotate{position:absolute;inset:0;display:none;align-items:center;justify-content:center;
  flex-direction:column;gap:14px;background:#0b1220f2;color:#dff0ff;z-index:30;
  text-align:center;font-weight:800;font-size:20px;padding:24px}
#rotate small{color:#8fa3c8;font-weight:600;font-size:13px}
#rotate .ricon{font-size:64px;animation:rot 2.2s ease-in-out infinite}
@keyframes rot{0%,20%{transform:rotate(0)}55%,100%{transform:rotate(90deg)}}
@media (pointer: coarse) and (orientation: portrait) {
  #rotate{display:flex}
}
/* Menus stay usable upright; only the 16:9 battlefield needs rotation. */
@media (pointer: coarse) and (orientation: portrait) {
  body:has(.overlay:not([hidden])) #rotate,
  body:has(#glossary:not([hidden])) #rotate{display:none}
}

@media (pointer: coarse) {
  #mutebtn{display:none} /* volume lives in the touch-accessible Pause menu */
  #statechip{top:64px;left:14px;max-width:240px}
  #wpn-help{width:44px;height:44px}
}

/* mobile / short-viewport HUD: bigger effective tap targets, tighter layout, safe areas */
@media (max-width: 760px), (max-height: 500px) {
  #banner{top:calc(10px + env(safe-area-inset-top));padding:5px 14px;border-radius:10px}
  #banner-team{font-size:15px}
  #banner-sub{font-size:11px}
  #windbox{top:calc(8px + env(safe-area-inset-top));
    right:calc(8px + env(safe-area-inset-right));padding:4px 8px;font-size:12px}
  #mutebtn{top:calc(8px + env(safe-area-inset-top));left:calc(8px + env(safe-area-inset-left));
    width:44px;height:44px}
  #killfeed{top:52px;left:calc(8px + env(safe-area-inset-left));max-width:44vw}
  .kill{font-size:11px;max-width:40vw;padding:4px 8px}
  /* team panel: drop names to initials/shape, keep counts + bars readable */
  #teampanel{top:calc(46px + env(safe-area-inset-top));font-size:10px}
  .tp-row{max-width:150px;padding:2px 6px 2px 3px}
  .tp-name{display:none}
  .tp-hp{width:34px}
  /* weapon dock: wrap to keep all 12 slots reachable, >=44px targets */
  #weapons{bottom:calc(10px + env(safe-area-inset-bottom));gap:5px;padding:6px;
    max-width:calc(92vw - env(safe-area-inset-left) - env(safe-area-inset-right));
    flex-wrap:wrap;justify-content:center}
  .wbtn{width:46px;height:46px;font-size:8px}
  .wbtn span.emoji{font-size:17px}
  .wbtn .ammo{font-size:9px;padding:0 3px}
  .wbtn .key{font-size:8px}
  #endturn{bottom:calc(12px + env(safe-area-inset-bottom));
    right:calc(12px + env(safe-area-inset-right));font-size:13px;padding:10px 14px}
  /* touch pad sits clear of the wrapped dock (2 rows ≈ 129px tall in portrait) */
  #touchpad{bottom:calc(134px + env(safe-area-inset-bottom));
    left:calc(10px + env(safe-area-inset-left))}
  #minimap{bottom:auto;top:calc(52px + env(safe-area-inset-top));
    right:calc(8px + env(safe-area-inset-right));width:150px;height:45px}
  #powerwrap{bottom:calc(134px + env(safe-area-inset-bottom));width:min(240px,70vw)}
  .panel{padding:16px 14px;width:94%}
  .panel h1{font-size:26px}
  .panel h2{font-size:20px}
  #levels{grid-template-columns:repeat(2,1fr);gap:6px}
  .lvl{padding:6px}
  .lvl b{font-size:12px}
  .lvl i{font-size:10px}
  .lvl small{font-size:9px}
  .panel .hint{font-size:10px}
}

/* Phone menus use their own scroll area: the browser page never traps the
   bottom levels or confirmation buttons outside a short landscape viewport. */
@media (max-height:600px), (max-width:600px) {
  .overlay .panel{max-height:calc(100dvh - 20px);overflow-y:auto;overscroll-behavior:contain;
    -webkit-overflow-scrolling:touch}
  #title .panel{padding:12px 16px}
  #title #logo{width:140px;height:auto;margin-bottom:0 !important}
  #title .panel h1{font-size:26px}
  #title .panel .sub{font-size:12px;margin:3px 0 8px}
  #title .panel .hint{font-size:11px;margin-top:8px}
  #title #levels{grid-template-columns:repeat(2,minmax(0,1fr));gap:5px}
  #title .lvl{padding:5px 7px}
  #title .lvl b{font-size:13px}
  #title .lvl i{font-size:11px;line-height:1.3}
  #title .lvl small{font-size:10px}
  #title .panel button{font-size:12px;padding:8px 12px;margin:8px 4px 0}
  .gloss-inner{max-height:calc(100dvh - 16px)}
}
@media (max-width:600px){
  #title #levels{grid-template-columns:1fr}
  .custom-panel{overflow-x:hidden}
  .cgrid,#c-weapons{grid-template-columns:1fr}
  .cgrid label{min-width:0;justify-content:space-between}
  .cgrid select{max-width:62%}
  .cslot select{max-width:58%}
  .cfoot{flex-wrap:wrap}
}

/* In landscape, the thumb controls share one low strip; the weapon belt
   scrolls sideways instead of swallowing a third of the battlefield. */
@media (pointer:coarse) and (orientation:landscape) and (max-height:500px) {
  #touch-actions{top:calc(8px + env(safe-area-inset-top));left:calc(8px + env(safe-area-inset-left))}
  #touchpad{left:calc(8px + env(safe-area-inset-left));bottom:calc(9px + env(safe-area-inset-bottom));gap:4px}
  #touchpad button{width:48px;height:48px;border-radius:10px;font-size:20px}
  #tjump{margin-left:0}
  #weapons{left:calc(168px + env(safe-area-inset-left));right:calc(130px + env(safe-area-inset-right));
    bottom:calc(8px + env(safe-area-inset-bottom));width:auto;max-width:none;height:52px;
    transform:none;flex-wrap:nowrap;justify-content:flex-start;overflow-x:auto;overflow-y:hidden;
    gap:4px;padding:3px 5px;border-radius:10px;scrollbar-width:thin;touch-action:pan-x}
  .wbtn{flex:0 0 46px;width:46px;height:42px}
  #endturn{bottom:calc(9px + env(safe-area-inset-bottom));right:calc(8px + env(safe-area-inset-right));
    height:48px;padding:6px 10px;font-size:12px}
  #wpncard{bottom:calc(69px + env(safe-area-inset-bottom));max-width:min(420px,62vw);
    min-height:42px;padding:4px 6px;font-size:10px}
  #wpn-emoji{font-size:16px}
  #wpn-name{font-size:11px}
  #wpn-behavior{display:block;overflow:hidden;white-space:nowrap;text-overflow:ellipsis;max-width:44vw}
  #wpn-stats,#wpn-control{display:none}
  #wpn-help{width:38px;height:38px;min-width:38px}
  #hud:has(#powerwrap:not([hidden])) #wpncard{visibility:hidden}
  #powerwrap{bottom:calc(80px + env(safe-area-inset-bottom))}
  #statechip{top:calc(56px + env(safe-area-inset-top));left:calc(8px + env(safe-area-inset-left));
    max-width:34%;font-size:9px;letter-spacing:.3px;padding:3px 6px}
  #teampanel{top:calc(102px + env(safe-area-inset-top))}
  #tut{top:calc(56px + env(safe-area-inset-top));max-width:58vw;font-size:10px;padding:5px 8px}
  #tut-skip{font-size:10px}
}

button:focus-visible,.lvl:focus-visible{outline:3px solid #ffcf3f;outline-offset:2px}
@media (prefers-reduced-motion:reduce){#rotate .ricon,#timernum.crit,#statechip .dot{animation:none}}
